DescribeGameSessionsResponse Class
(QtAws::GameLift::DescribeGameSessionsResponse)The DescribeGameSessionsResponse class provides an interace for GameLift DescribeGameSessions responses. More...
| Header: | #include <DescribeGameSessionsResponse> |
| Inherits: | QtAws::GameLift::GameLiftResponse |
Public Functions
| DescribeGameSessionsResponse(const DescribeGameSessionsRequest &request, QNetworkReply * const reply, QObject * const parent = 0) |
Reimplemented Public Functions
| virtual const DescribeGameSessionsRequest * | request() const override |
- 7 public functions inherited from QtAws::Core::AwsAbstractResponse
Protected Slots
| virtual void | parseSuccess(QIODevice &response) override |
- 1 protected slot inherited from QtAws::GameLift::GameLiftResponse
- 1 protected slot inherited from QtAws::Core::AwsAbstractResponse
Additional Inherited Members
- 1 signal inherited from QtAws::Core::AwsAbstractResponse
- 1 static public member inherited from QtAws::Core::AwsAbstractResponse
- 7 protected functions inherited from QtAws::Core::AwsAbstractResponse
Detailed Description
The DescribeGameSessionsResponse class provides an interace for GameLift DescribeGameSessions responses.
<fullname>Amazon GameLift Service</fullname>
Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Use Amazon GameLift for these tasks: (1) set up computing resources and deploy your game servers, (2) run game sessions and get players into games, (3) automatically scale your resources to meet player demand and manage costs, and (4) track in-depth metrics on game server performance and player
usage>
The Amazon GameLift service API includes two important function
sets> <ul> <li>
<b>Manage game sessions and player access</b> -- Retrieve information on available game sessions; create new game sessions; send player requests to join a game
session> </li> <li>
<b>Configure and manage game server resources</b> -- Manage builds, fleets, queues, and aliases; set auto-scaling policies; retrieve logs and
metrics> </li> </ul>
This reference guide describes the low-level service API for Amazon GameLift. You can use the API functionality with these tools:
</p <ul> <li>
The Amazon Web Services software development kit (<a href="http://aws.amazon.com/tools/#sdk">AWS SDK</a>) is available in <a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-supported.html#gamelift-supported-clients">multiple languages</a> including C++ and C#. Use the SDK to access the API programmatically from an application, such as a game
client> </li> <li>
The <a href="http://aws.amazon.com/cli/">AWS command-line interface</a> (CLI) tool is primarily useful for handling administrative actions, such as setting up and managing Amazon GameLift settings and resources. You can use the AWS CLI to manage all of your AWS
services> </li> <li>
The <a href="https://console.aws.amazon.com/gamelift/home">AWS Management Console</a> for Amazon GameLift provides a web interface to manage your Amazon GameLift settings and resources. The console includes a dashboard for tracking key resources, including builds and fleets, and displays usage and performance metrics for your games as customizable
graphs> </li> <li>
Amazon GameLift Local is a tool for testing your game's integration with Amazon GameLift before deploying it on the service. This tools supports a subset of key API actions, which can be called from either the AWS CLI or programmatically. See <a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html">Testing an
Integration</a>> </li> </ul>
<b>Learn more</b>
</p <ul> <li>
<a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/"> Developer Guide</a> -- Read about Amazon GameLift features and how to use them.
</p </li> <li>
<a href="https://gamedev.amazon.com/forums/tutorials">Tutorials</a> -- Get started fast with walkthroughs and sample
projects> </li> <li>
<a href="http://aws.amazon.com/blogs/gamedev/">GameDev Blog</a> -- Stay up to date with new features and
techniques> </li> <li>
<a href="https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html">GameDev Forums</a> -- Connect with the GameDev
community> </li> <li>
<a href="http://aws.amazon.com/releasenotes/Amazon-GameLift/">Release notes</a> and <a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html">document history</a> -- Stay current with updates to the Amazon GameLift service, SDKs, and documentation.
</p </li> </ul>
<b>API SUMMARY</b>
</p
This list offers a functional overview of the Amazon GameLift service
API>
<b>Managing Games and Players</b>
</p
Use these actions to start new game sessions, find existing game sessions, track game session status and other information, and enable player access to game
sessions> <ul> <li>
<b>Discover existing game sessions</b>
</p <ul> <li>
<a>SearchGameSessions</a> -- Retrieve all available game sessions or search for game sessions that match a set of criteria.
</p </li> </ul> </li> <li>
<b>Start new game sessions</b>
</p <ul> <li>
Start new games with Queues to find the best available hosting resources across multiple regions, minimize player latency, and balance game session activity for efficiency and cost effectiveness.
</p <ul> <li>
<a>StartGameSessionPlacement</a> -- Request a new game session placement and add one or more players to
it> </li> <li>
<a>DescribeGameSessionPlacement</a> -- Get details on a placement request, including
status> </li> <li>
<a>StopGameSessionPlacement</a> -- Cancel a placement request.
</p </li> </ul> </li> <li>
<a>CreateGameSession</a> -- Start a new game session on a specific fleet. <i>Available in Amazon GameLift Local.</i>
</p </li> </ul> </li> <li>
<b>Match players to game sessions with FlexMatch matchmaking</b>
</p <ul> <li>
<a>StartMatchmaking</a> -- Request matchmaking for one players or a group who want to play together.
</p </li> <li>
<a>StartMatchBackfill</a> - Request additional player matches to fill empty slots in an existing game session.
</p </li> <li>
<a>DescribeMatchmaking</a> -- Get details on a matchmaking request, including
status> </li> <li>
<a>AcceptMatch</a> -- Register that a player accepts a proposed match, for matches that require player acceptance.
</p </li> <li>
<a>StopMatchmaking</a> -- Cancel a matchmaking request.
</p </li> </ul> </li> <li>
<b>Manage game session data</b>
</p <ul> <li>
<a>DescribeGameSessions</a> -- Retrieve metadata for one or more game sessions, including length of time active and current player count. <i>Available in Amazon GameLift Local.</i>
</p </li> <li>
<a>DescribeGameSessionDetails</a> -- Retrieve metadata and the game session protection setting for one or more game
sessions> </li> <li>
<a>UpdateGameSession</a> -- Change game session settings, such as maximum player count and join
policy> </li> <li>
<a>GetGameSessionLogUrl</a> -- Get the location of saved logs for a game
session> </li> </ul> </li> <li>
<b>Manage player sessions</b>
</p <ul> <li>
<a>CreatePlayerSession</a> -- Send a request for a player to join a game session. <i>Available in Amazon GameLift Local.</i>
</p </li> <li>
<a>CreatePlayerSessions</a> -- Send a request for multiple players to join a game session. <i>Available in Amazon GameLift Local.</i>
</p </li> <li>
<a>DescribePlayerSessions</a> -- Get details on player activity, including status, playing time, and player data. <i>Available in Amazon GameLift Local.</i>
</p </li> </ul> </li> </ul>
<b>Setting Up and Managing Game Servers</b>
</p
When setting up Amazon GameLift resources for your game, you first <a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">create a game build</a> and upload it to Amazon GameLift. You can then use these actions to configure and manage a fleet of resources to run your game servers, scale capacity to meet player demand, access performance and utilization metrics, and
more> <ul> <li>
<b>Manage game builds</b>
</p <ul> <li>
<a>CreateBuild</a> -- Create a new build using files stored in an Amazon S3 bucket. To create a build and upload files from a local path, use the AWS CLI command
<code>upload-build</code>> </li> <li>
<a>ListBuilds</a> -- Get a list of all builds uploaded to a Amazon GameLift
region> </li> <li>
<a>DescribeBuild</a> -- Retrieve information associated with a
build> </li> <li>
<a>UpdateBuild</a> -- Change build metadata, including build name and
version> </li> <li>
<a>DeleteBuild</a> -- Remove a build from Amazon
GameLift> </li> </ul> </li> <li>
<b>Manage fleets</b>
</p <ul> <li>
<a>CreateFleet</a> -- Configure and activate a new fleet to run a build's game
servers> </li> <li>
<a>ListFleets</a> -- Get a list of all fleet IDs in a Amazon GameLift region (all
statuses)> </li> <li>
<a>DeleteFleet</a> -- Terminate a fleet that is no longer running game servers or hosting
players> </li> <li>
View / update fleet
configurations> <ul> <li>
<a>DescribeFleetAttributes</a> / <a>UpdateFleetAttributes</a> -- View or change a fleet's metadata and settings for game session protection and resource creation
limits> </li> <li>
<a>DescribeFleetPortSettings</a> / <a>UpdateFleetPortSettings</a> -- View or change the inbound permissions (IP address and port setting ranges) allowed for a
fleet> </li> <li>
<a>DescribeRuntimeConfiguration</a> / <a>UpdateRuntimeConfiguration</a> -- View or change what server processes (and how many) to run on each instance in a
fleet> </li> </ul> </li> </ul> </li> <li>
<b>Control fleet capacity</b>
</p <ul> <li>
<a>DescribeEC2InstanceLimits</a> -- Retrieve maximum number of instances allowed for the current AWS account and the current usage
level> </li> <li>
<a>DescribeFleetCapacity</a> / <a>UpdateFleetCapacity</a> -- Retrieve the capacity settings and the current number of instances in a fleet; adjust fleet capacity settings to scale up or
down> </li> <li>
Autoscale -- Manage auto-scaling rules and apply them to a
fleet> <ul> <li>
<a>PutScalingPolicy</a> -- Create a new auto-scaling policy, or update an existing
one> </li> <li>
<a>DescribeScalingPolicies</a> -- Retrieve an existing auto-scaling
policy> </li> <li>
<a>DeleteScalingPolicy</a> -- Delete an auto-scaling policy and stop it from affecting a fleet's
capacity> </li> <li>
<a>StartFleetActions</a> -- Restart a fleet's auto-scaling
policies> </li> <li>
<a>StopFleetActions</a> -- Suspend a fleet's auto-scaling
policies> </li> </ul> </li> </ul> </li> <li>
<b>Manage VPC peering connections for fleets</b>
</p <ul> <li>
<a>CreateVpcPeeringAuthorization</a> -- Authorize a peering connection to one of your
VPCs> </li> <li>
<a>DescribeVpcPeeringAuthorizations</a> -- Retrieve valid peering connection authorizations.
</p </li> <li>
<a>DeleteVpcPeeringAuthorization</a> -- Delete a peering connection
authorization> </li> <li>
<a>CreateVpcPeeringConnection</a> -- Establish a peering connection between the VPC for a Amazon GameLift fleet and one of your
VPCs> </li> <li>
<a>DescribeVpcPeeringConnections</a> -- Retrieve information on active or pending VPC peering connections with a Amazon GameLift
fleet> </li> <li>
<a>DeleteVpcPeeringConnection</a> -- Delete a VPC peering connection with a Amazon GameLift
fleet> </li> </ul> </li> <li>
<b>Access fleet activity statistics</b>
</p <ul> <li>
<a>DescribeFleetUtilization</a> -- Get current data on the number of server processes, game sessions, and players currently active on a
fleet> </li> <li>
<a>DescribeFleetEvents</a> -- Get a fleet's logged events for a specified time
span> </li> <li>
<a>DescribeGameSessions</a> -- Retrieve metadata associated with one or more game sessions, including length of time active and current player
count> </li> </ul> </li> <li>
<b>Remotely access an instance</b>
</p <ul> <li>
<a>DescribeInstances</a> -- Get information on each instance in a fleet, including instance ID, IP address, and
status> </li> <li>
<a>GetInstanceAccess</a> -- Request access credentials needed to remotely connect to a specified instance in a
fleet> </li> </ul> </li> <li>
<b>Manage fleet aliases</b>
</p <ul> <li>
<a>CreateAlias</a> -- Define a new alias and optionally assign it to a
fleet> </li> <li>
<a>ListAliases</a> -- Get all fleet aliases defined in a Amazon GameLift
region> </li> <li>
<a>DescribeAlias</a> -- Retrieve information on an existing
alias> </li> <li>
<a>UpdateAlias</a> -- Change settings for a alias, such as redirecting it from one fleet to
another> </li> <li>
<a>DeleteAlias</a> -- Remove an alias from the
region> </li> <li>
<a>ResolveAlias</a> -- Get the fleet ID that a specified alias points
to> </li> </ul> </li> <li>
<b>Manage game session queues</b>
</p <ul> <li>
<a>CreateGameSessionQueue</a> -- Create a queue for processing requests for new game sessions.
</p </li> <li>
<a>DescribeGameSessionQueues</a> -- Retrieve game session queues defined in a Amazon GameLift
region> </li> <li>
<a>UpdateGameSessionQueue</a> -- Change the configuration of a game session
queue> </li> <li>
<a>DeleteGameSessionQueue</a> -- Remove a game session queue from the
region> </li> </ul> </li> <li>
<b>Manage FlexMatch resources</b>
</p <ul> <li>
<a>CreateMatchmakingConfiguration</a> -- Create a matchmaking configuration with instructions for building a player group and placing in a new game session.
</p </li> <li>
<a>DescribeMatchmakingConfigurations</a> -- Retrieve matchmaking configurations defined a Amazon GameLift
region> </li> <li>
<a>UpdateMatchmakingConfiguration</a> -- Change settings for matchmaking configuration.
queue> </li> <li>
<a>DeleteMatchmakingConfiguration</a> -- Remove a matchmaking configuration from the
region> </li> <li>
<a>CreateMatchmakingRuleSet</a> -- Create a set of rules to use when searching for player matches.
</p </li> <li>
<a>DescribeMatchmakingRuleSets</a> -- Retrieve matchmaking rule sets defined in a Amazon GameLift
region> </li> <li>
<a>ValidateMatchmakingRuleSet</a> -- Verify syntax for a set of matchmaking rules.
See also GameLiftClient::describeGameSessions.
Member Function Documentation
DescribeGameSessionsResponse::DescribeGameSessionsResponse(const DescribeGameSessionsRequest &request, QNetworkReply * const reply, QObject * const parent = 0)
Constructs a DescribeGameSessionsResponse object for reply to request, with parent parent.
[override virtual protected slot] void DescribeGameSessionsResponse::parseSuccess(QIODevice &response)
Reimplemented from AwsAbstractResponse::parseSuccess().
Parses a successful GameLift DescribeGameSessions response.
[override virtual] const DescribeGameSessionsRequest *DescribeGameSessionsResponse::request() const
Reimplemented from AwsAbstractResponse::request().
© 2018 Paul Colby Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.