DescribeEC2InstanceLimitsRequest Class

(QtAws::GameLift::DescribeEC2InstanceLimitsRequest)

The DescribeEC2InstanceLimitsRequest class provides an interface for GameLift DescribeEC2InstanceLimits requests. More...

Header: #include <DescribeEC2InstanceLimitsRequest>
Inherits: QtAws::GameLift::GameLiftRequest

Public Functions

DescribeEC2InstanceLimitsRequest(const DescribeEC2InstanceLimitsRequest &other)
DescribeEC2InstanceLimitsRequest()

Reimplemented Public Functions

virtual bool isValid() const override

Reimplemented Protected Functions

virtual QtAws::Core::AwsAbstractResponse *response(QNetworkReply * const reply) const override

Detailed Description

The DescribeEC2InstanceLimitsRequest class provides an interface for GameLift DescribeEC2InstanceLimits requests.

<fullname>Amazon GameLift Service</fullname>

Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Use Amazon GameLift for these tasks: (1) set up computing resources and deploy your game servers, (2) run game sessions and get players into games, (3) automatically scale your resources to meet player demand and manage costs, and (4) track in-depth metrics on game server performance and player

usage>

The Amazon GameLift service API includes two important function

sets> <ul> <li>

<b>Manage game sessions and player access</b> -- Retrieve information on available game sessions; create new game sessions; send player requests to join a game

session> </li> <li>

<b>Configure and manage game server resources</b> -- Manage builds, fleets, queues, and aliases; set auto-scaling policies; retrieve logs and

metrics> </li> </ul>

This reference guide describes the low-level service API for Amazon GameLift. You can use the API functionality with these tools:

</p <ul> <li>

The Amazon Web Services software development kit (<a href="http://aws.amazon.com/tools/#sdk">AWS SDK</a>) is available in <a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-supported.html#gamelift-supported-clients">multiple languages</a> including C++ and C#. Use the SDK to access the API programmatically from an application, such as a game

client> </li> <li>

The <a href="http://aws.amazon.com/cli/">AWS command-line interface</a> (CLI) tool is primarily useful for handling administrative actions, such as setting up and managing Amazon GameLift settings and resources. You can use the AWS CLI to manage all of your AWS

services> </li> <li>

The <a href="https://console.aws.amazon.com/gamelift/home">AWS Management Console</a> for Amazon GameLift provides a web interface to manage your Amazon GameLift settings and resources. The console includes a dashboard for tracking key resources, including builds and fleets, and displays usage and performance metrics for your games as customizable

graphs> </li> <li>

Amazon GameLift Local is a tool for testing your game's integration with Amazon GameLift before deploying it on the service. This tools supports a subset of key API actions, which can be called from either the AWS CLI or programmatically. See <a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html">Testing an

Integration</a>> </li> </ul>

<b>Learn more</b>

</p <ul> <li>

<a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/"> Developer Guide</a> -- Read about Amazon GameLift features and how to use them.

</p </li> <li>

<a href="https://gamedev.amazon.com/forums/tutorials">Tutorials</a> -- Get started fast with walkthroughs and sample

projects> </li> <li>

<a href="http://aws.amazon.com/blogs/gamedev/">GameDev Blog</a> -- Stay up to date with new features and

techniques> </li> <li>

<a href="https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html">GameDev Forums</a> -- Connect with the GameDev

community> </li> <li>

<a href="http://aws.amazon.com/releasenotes/Amazon-GameLift/">Release notes</a> and <a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html">document history</a> -- Stay current with updates to the Amazon GameLift service, SDKs, and documentation.

</p </li> </ul>

<b>API SUMMARY</b>

</p

This list offers a functional overview of the Amazon GameLift service

API>

<b>Managing Games and Players</b>

</p

Use these actions to start new game sessions, find existing game sessions, track game session status and other information, and enable player access to game

sessions> <ul> <li>

<b>Discover existing game sessions</b>

</p <ul> <li>

<a>SearchGameSessions</a> -- Retrieve all available game sessions or search for game sessions that match a set of criteria.

</p </li> </ul> </li> <li>

<b>Start new game sessions</b>

</p <ul> <li>

Start new games with Queues to find the best available hosting resources across multiple regions, minimize player latency, and balance game session activity for efficiency and cost effectiveness.

</p <ul> <li>

<a>StartGameSessionPlacement</a> -- Request a new game session placement and add one or more players to

it> </li> <li>

<a>DescribeGameSessionPlacement</a> -- Get details on a placement request, including

status> </li> <li>

<a>StopGameSessionPlacement</a> -- Cancel a placement request.

</p </li> </ul> </li> <li>

<a>CreateGameSession</a> -- Start a new game session on a specific fleet. <i>Available in Amazon GameLift Local.</i>

</p </li> </ul> </li> <li>

<b>Match players to game sessions with FlexMatch matchmaking</b>

</p <ul> <li>

<a>StartMatchmaking</a> -- Request matchmaking for one players or a group who want to play together.

</p </li> <li>

<a>StartMatchBackfill</a> - Request additional player matches to fill empty slots in an existing game session.

</p </li> <li>

<a>DescribeMatchmaking</a> -- Get details on a matchmaking request, including

status> </li> <li>

<a>AcceptMatch</a> -- Register that a player accepts a proposed match, for matches that require player acceptance.

</p </li> <li>

<a>StopMatchmaking</a> -- Cancel a matchmaking request.

</p </li> </ul> </li> <li>

<b>Manage game session data</b>

</p <ul> <li>

<a>DescribeGameSessions</a> -- Retrieve metadata for one or more game sessions, including length of time active and current player count. <i>Available in Amazon GameLift Local.</i>

</p </li> <li>

<a>DescribeGameSessionDetails</a> -- Retrieve metadata and the game session protection setting for one or more game

sessions> </li> <li>

<a>UpdateGameSession</a> -- Change game session settings, such as maximum player count and join

policy> </li> <li>

<a>GetGameSessionLogUrl</a> -- Get the location of saved logs for a game

session> </li> </ul> </li> <li>

<b>Manage player sessions</b>

</p <ul> <li>

<a>CreatePlayerSession</a> -- Send a request for a player to join a game session. <i>Available in Amazon GameLift Local.</i>

</p </li> <li>

<a>CreatePlayerSessions</a> -- Send a request for multiple players to join a game session. <i>Available in Amazon GameLift Local.</i>

</p </li> <li>

<a>DescribePlayerSessions</a> -- Get details on player activity, including status, playing time, and player data. <i>Available in Amazon GameLift Local.</i>

</p </li> </ul> </li> </ul>

<b>Setting Up and Managing Game Servers</b>

</p

When setting up Amazon GameLift resources for your game, you first <a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">create a game build</a> and upload it to Amazon GameLift. You can then use these actions to configure and manage a fleet of resources to run your game servers, scale capacity to meet player demand, access performance and utilization metrics, and

more> <ul> <li>

<b>Manage game builds</b>

</p <ul> <li>

<a>CreateBuild</a> -- Create a new build using files stored in an Amazon S3 bucket. To create a build and upload files from a local path, use the AWS CLI command

<code>upload-build</code>> </li> <li>

<a>ListBuilds</a> -- Get a list of all builds uploaded to a Amazon GameLift

region> </li> <li>

<a>DescribeBuild</a> -- Retrieve information associated with a

build> </li> <li>

<a>UpdateBuild</a> -- Change build metadata, including build name and

version> </li> <li>

<a>DeleteBuild</a> -- Remove a build from Amazon

GameLift> </li> </ul> </li> <li>

<b>Manage fleets</b>

</p <ul> <li>

<a>CreateFleet</a> -- Configure and activate a new fleet to run a build's game

servers> </li> <li>

<a>ListFleets</a> -- Get a list of all fleet IDs in a Amazon GameLift region (all

statuses)> </li> <li>

<a>DeleteFleet</a> -- Terminate a fleet that is no longer running game servers or hosting

players> </li> <li>

View / update fleet

configurations> <ul> <li>

<a>DescribeFleetAttributes</a> / <a>UpdateFleetAttributes</a> -- View or change a fleet's metadata and settings for game session protection and resource creation

limits> </li> <li>

<a>DescribeFleetPortSettings</a> / <a>UpdateFleetPortSettings</a> -- View or change the inbound permissions (IP address and port setting ranges) allowed for a

fleet> </li> <li>

<a>DescribeRuntimeConfiguration</a> / <a>UpdateRuntimeConfiguration</a> -- View or change what server processes (and how many) to run on each instance in a

fleet> </li> </ul> </li> </ul> </li> <li>

<b>Control fleet capacity</b>

</p <ul> <li>

<a>DescribeEC2InstanceLimits</a> -- Retrieve maximum number of instances allowed for the current AWS account and the current usage

level> </li> <li>

<a>DescribeFleetCapacity</a> / <a>UpdateFleetCapacity</a> -- Retrieve the capacity settings and the current number of instances in a fleet; adjust fleet capacity settings to scale up or

down> </li> <li>

Autoscale -- Manage auto-scaling rules and apply them to a

fleet> <ul> <li>

<a>PutScalingPolicy</a> -- Create a new auto-scaling policy, or update an existing

one> </li> <li>

<a>DescribeScalingPolicies</a> -- Retrieve an existing auto-scaling

policy> </li> <li>

<a>DeleteScalingPolicy</a> -- Delete an auto-scaling policy and stop it from affecting a fleet's

capacity> </li> <li>

<a>StartFleetActions</a> -- Restart a fleet's auto-scaling

policies> </li> <li>

<a>StopFleetActions</a> -- Suspend a fleet's auto-scaling

policies> </li> </ul> </li> </ul> </li> <li>

<b>Manage VPC peering connections for fleets</b>

</p <ul> <li>

<a>CreateVpcPeeringAuthorization</a> -- Authorize a peering connection to one of your

VPCs> </li> <li>

<a>DescribeVpcPeeringAuthorizations</a> -- Retrieve valid peering connection authorizations.

</p </li> <li>

<a>DeleteVpcPeeringAuthorization</a> -- Delete a peering connection

authorization> </li> <li>

<a>CreateVpcPeeringConnection</a> -- Establish a peering connection between the VPC for a Amazon GameLift fleet and one of your

VPCs> </li> <li>

<a>DescribeVpcPeeringConnections</a> -- Retrieve information on active or pending VPC peering connections with a Amazon GameLift

fleet> </li> <li>

<a>DeleteVpcPeeringConnection</a> -- Delete a VPC peering connection with a Amazon GameLift

fleet> </li> </ul> </li> <li>

<b>Access fleet activity statistics</b>

</p <ul> <li>

<a>DescribeFleetUtilization</a> -- Get current data on the number of server processes, game sessions, and players currently active on a

fleet> </li> <li>

<a>DescribeFleetEvents</a> -- Get a fleet's logged events for a specified time

span> </li> <li>

<a>DescribeGameSessions</a> -- Retrieve metadata associated with one or more game sessions, including length of time active and current player

count> </li> </ul> </li> <li>

<b>Remotely access an instance</b>

</p <ul> <li>

<a>DescribeInstances</a> -- Get information on each instance in a fleet, including instance ID, IP address, and

status> </li> <li>

<a>GetInstanceAccess</a> -- Request access credentials needed to remotely connect to a specified instance in a

fleet> </li> </ul> </li> <li>

<b>Manage fleet aliases</b>

</p <ul> <li>

<a>CreateAlias</a> -- Define a new alias and optionally assign it to a

fleet> </li> <li>

<a>ListAliases</a> -- Get all fleet aliases defined in a Amazon GameLift

region> </li> <li>

<a>DescribeAlias</a> -- Retrieve information on an existing

alias> </li> <li>

<a>UpdateAlias</a> -- Change settings for a alias, such as redirecting it from one fleet to

another> </li> <li>

<a>DeleteAlias</a> -- Remove an alias from the

region> </li> <li>

<a>ResolveAlias</a> -- Get the fleet ID that a specified alias points

to> </li> </ul> </li> <li>

<b>Manage game session queues</b>

</p <ul> <li>

<a>CreateGameSessionQueue</a> -- Create a queue for processing requests for new game sessions.

</p </li> <li>

<a>DescribeGameSessionQueues</a> -- Retrieve game session queues defined in a Amazon GameLift

region> </li> <li>

<a>UpdateGameSessionQueue</a> -- Change the configuration of a game session

queue> </li> <li>

<a>DeleteGameSessionQueue</a> -- Remove a game session queue from the

region> </li> </ul> </li> <li>

<b>Manage FlexMatch resources</b>

</p <ul> <li>

<a>CreateMatchmakingConfiguration</a> -- Create a matchmaking configuration with instructions for building a player group and placing in a new game session.

</p </li> <li>

<a>DescribeMatchmakingConfigurations</a> -- Retrieve matchmaking configurations defined a Amazon GameLift

region> </li> <li>

<a>UpdateMatchmakingConfiguration</a> -- Change settings for matchmaking configuration.

queue> </li> <li>

<a>DeleteMatchmakingConfiguration</a> -- Remove a matchmaking configuration from the

region> </li> <li>

<a>CreateMatchmakingRuleSet</a> -- Create a set of rules to use when searching for player matches.

</p </li> <li>

<a>DescribeMatchmakingRuleSets</a> -- Retrieve matchmaking rule sets defined in a Amazon GameLift

region> </li> <li>

<a>ValidateMatchmakingRuleSet</a> -- Verify syntax for a set of matchmaking rules.

See also GameLiftClient::describeEC2InstanceLimits.

Member Function Documentation

DescribeEC2InstanceLimitsRequest::DescribeEC2InstanceLimitsRequest(const DescribeEC2InstanceLimitsRequest &other)

Constructs a copy of other.

DescribeEC2InstanceLimitsRequest::DescribeEC2InstanceLimitsRequest()

Constructs a DescribeEC2InstanceLimitsRequest object.

[override virtual] bool DescribeEC2InstanceLimitsRequest::isValid() const

Reimplemented from AwsAbstractRequest::isValid().

[override virtual protected] QtAws::Core::AwsAbstractResponse *DescribeEC2InstanceLimitsRequest::response(QNetworkReply * const reply) const

Reimplemented from AwsAbstractRequest::response().

Returns a DescribeEC2InstanceLimitsResponse object to process reply.

See also QtAws::Core::AwsAbstractClient::send.

© 2018 Paul Colby Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.